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THE HANDBOOK FOR YOUR GOLF TRIP

The Dormie guide.

From the first invite to the final scorecard. Everything Commissioners and players need to get their trip up and running.

For Commissioners & playersUpdated September 27, 2026
Prefer a walkthrough? Watch the 10 short video tutorials Frequently asked questions

What Dormie does, what you need, and where to find everything.

Dormie brings your golf trip into one place: the players, teams, round schedule, live scores, side games, and results. The Commissioner organizes the event. Players join the tournament and use the same setup to score and follow along.

Dormie is an iPhone app. Download it from the App Store. At least one person in each physical playing group needs the app and must join the tournament to enter that group's scores. Everyone else can join too, to see the tournament on their own phone.

The four tournament tabs

TabGo here to…
SetupSee the tournament's settings, players, teams, schedule, and matchups. Commissioners make changes here.
ScoreboardFollow the tournament standings and individual rounds.
PlayStart a round or match, enter strokes, and submit a scorecard.
StatsReview round and tournament performance, awards, and personal statistics.

New to running a trip? Start with the Commissioner checklist. Joining someone else's? Follow the player quick start.

The complete sequence from creating your trip to finishing the final round.

  1. Create the tournament. On Home, choose Tournament. Set the player count, tournament style, scoring system, and rounds. Review the setup and tap Lock It In.
  2. Finish Setup. Add names, assign teams when needed, and set matchups or playing groups. Enter handicap indices if you're using handicaps.
  3. Invite the group. Share the tournament's invitation from the Setup tab. Confirm there is a joined app user in every playing group who can keep score.
  4. Check the first round. Open the Play tab. Review course, tees, holes, starting hole, assignments, and handicaps. Resolve the required items in Before You Start and follow any tournament activation instructions shown in the app.
  5. Start the round. Tap Start Round when you're ready. Each group then starts its own match from the Play tab when it reaches the tee.
  6. Follow the scores. Groups enter strokes as they play. Use the Scoreboard tab to follow the field and the score correction steps if someone needs help.
  7. Finish and repeat. Groups review and submit their scorecards. Check that the round has completed, review results, and start the next round.

Two different start buttons: Start Round is the Commissioner's action for the whole field. Start Match is the group's action when they're ready to play. If you're playing too, start your own match after opening the round.

You don't need every invitation accepted before starting. You do need a scorer in every group and all required setup checks resolved. Only one round can be live at a time.

Join your trip, find your group, enter strokes, and submit your card.

  1. Join the tournament. Open the Commissioner's invitation link, or choose Join on Home and enter the six-digit tournament code. Sign in when prompted.
  2. Choose your name. Claim your existing roster name when offered. If your name is missing or already taken, ask the Commissioner to check the roster before choosing someone else's place.
  3. Find your round. Open the Play tab and check your assigned group or matchup. If the round hasn't started, wait for the Commissioner to start it.
  4. Start your match. When your group is ready to tee off, confirm the starting hole and tap Start Match. One person starts the shared match; everyone doesn't need to press it separately.
  5. Enter strokes. Agree on one scorer for the group. Enter the actual strokes taken on each hole, including penalties, and use Next Hole to move on. Dormie calculates the configured net or team result.
  6. Review and submit. At the end of play, check Scorecard, fix any mistakes from the scoring screen, and tap Submit Scorecard on the final hole of your played round.

If another player already started your shared match, you may go straight to scoring. For a Scramble or Alternate Shot round, enter the team's shared score; for Individual, Best Ball, or Bramble, enter each player's strokes.

Enter gross strokes. If you take five strokes and receive one handicap stroke, enter 5. Dormie calculates a net 4.

The scoring guide explains corrections, missing holes, and submission in more detail.

Choose the right starting point and build the outline of your event.

Choose Tournament on Home for an event with a tournament leaderboard and one or more rounds. Choose Quick Round for a single outing with a small group.

Build the outline

Set the name and dates where offered, the player count, tournament style, leaderboard, and rounds. Dormie supports tournaments of up to 24 players. Available team arrangements depend on the field size and scoring system; the app explains when a combination needs a different player count.

For each round, choose its course, hole count, ball format, and matchup settings. Formats explained separates these choices so you can decide what suits your group.

Review the summary and tap Lock It In. Then open the Setup tab to finish the names, teams, and assignments. Locking in creates the tournament; it doesn't start play, and it doesn't mean every player has joined.

Make changes after Lock It In

Use the gear icon on the relevant card in the Setup tab:

CardWhat it manages
TeamsPlayer names, roster membership, team assignments, and partner rotation when available.
ScheduleRounds, courses, ball formats, matchups, and playing groups.
Tournament SettingsName and dates, tournament style, leaderboard, handicaps, scoring rules, and Commissioner controls.

Save changes before leaving an editor. Review structural choices before play: some settings lock when a round starts. If the app says Changes May Affect Scores, read the listed consequences before continuing.

Quick Round has a shorter setup and start flow. The separate Commissioner Start Round and player Start Match sequence in this guide describes a tournament.

Get everyone into the right roster spot and give every group a scorer.

Send and accept an invitation

The Commissioner opens Setup tab → Invites and shares the tournament link or six-digit code. Players open that link, or choose Join on Home and enter the code. Sign in when asked, then choose your existing name from the roster.

Adding a name and joining with an account are different actions. A player listed in Setup may still be waiting to join. Check joined status and arrange at least one joined scorer for each physical playing group. That person can score for group members who don't have the app.

If your name is missing, use the available join options or ask the Commissioner to add or correct your spot. If every spot is claimed, ask the Commissioner to check the roster. Avoid claiming a friend's name to get past the join screen.

Edit the roster

Commissioners can use Setup tab → Teams gear → Players to add or edit names, then Save. This is also the roster editor for Individual tournaments, even though those events don't have tournament teams.

Removing someone who has already scored can affect results. Keep History — Remove Going Forward preserves played rounds and results while removing future participation and tournament access. Delete Everything also removes their scores and may require matchups to be rebuilt. For a misspelled name, edit the name.

Follow as a spectator

Choose Spectator only when joining, or Join as spectator if the tournament is full. Older app versions may say Just watching. Spectators can follow the scoreboard and stats without taking a player spot or entering scores. The Commissioner can manage spectators from the Teams editor and help someone who joined in the wrong role.

If you joined successfully but can't score, first check whether you are a spectator and whether your player has a group assignment for the selected round.

Understand who you're representing, who you're competing against, and who you're playing with.

These three things serve different purposes:

TermMeaningExample
Tournament teamThe side a player represents across the event.USA or Europe in a Ryder Cup trip.
MatchupThe players or sides competing against one another in a round.Two USA players against two Europe players.
Playing groupThe people physically playing together and sharing score entry.A foursome in an individual stroke-play round.

Assign teams and partners

Open Setup tab → Teams gear, name the teams, and assign every player. Save and confirm the Teams summary. Where offered, How Partners Rotate lets you choose Fixed Teams, Rotating Partners, Round Robin, or Captain's Pick.

Use Schedule gear to review matchups for each round. Depending on the format, you can use generated arrangements or make manual picks. Standings-based pairings depend on previous-round results, so review them again when those results are ready.

Assign playing groups

In individual Free-for-All rounds, players compete against the field. Assign playing groups of up to four so everyone has a group for score entry. Group membership doesn't create a head-to-head contest.

In whole-team stroke formats, each tournament team is already its own playing group. Manage that membership through Teams; the group view is read-only.

Make a last-minute change

Before starting, open the round in the Play tab. Use Assign matchups or Assign groups to resolve missing assignments, or the corresponding Edit action to adjust existing ones. Save and check that Before You Start shows the assignments as ready.

Groups lock when the round starts. Ensure every physical group has someone who has joined and can score. For larger teams playing in separate groups, see scoring and submission.

Tournament style, scoring system, ball format, and matchup size each answer a different question.

Tournament style: who competes together?

StyleHow the event is organized
Ryder CupTwo tournament sides compete through match-play rounds.
Tournament TeamsMultiple teams compete across the event. Valid team sizes depend on the leaderboard.
PartnersThe field is organized into pairs.
IndividualPlayers compete for themselves.

Scoring system: how is the result decided?

SystemWhat you're trying to do
Match PlayWin more holes than the opposing player or side. Match results contribute the configured tournament points.
Stroke PlayTake fewer strokes. Check whether your event ranks totals or awards position points.
StablefordEarn points from each hole's score relative to par. More points is better; use your event's configured points table.

Handicaps can make the competition use net results. You still enter gross strokes in every format.

Ball format: how do you play and enter a score?

Ball formatHow you playWhat to enter
IndividualEveryone plays their own ball.Each player's strokes.
Best Ball / Four-BallEveryone plays their own ball; the selected team scoring rule determines the team result.Each player's strokes.
ScrambleEveryone hits, the team chooses a ball, and everyone plays from there. Repeat to the hole.One shared team score.
Alternate Shot / FoursomesPartners take turns hitting the same ball.One shared team score.
Bramble / ShambleChoose the best drive, then everyone plays their own ball to finish.Each player's strokes.

Best Ball and Bramble can offer different team scoring rules, such as Low Ball, Combined, or Worst Ball, and a choice of how many scores count. Check the round's settings before assuming only the lowest score matters.

Matchup size: who is the opponent?

Head-to-head formats can use 1v1, 2v2, 3v3, or 4v4, where available. Free-for-All means everyone competes against the field without fixed head-to-head opponents. It describes the competition arrangement, not how you hit the ball.

Available combinations depend on your tournament style, field size, and leaderboard. For a worked trip example, read the 12-player Ryder Cup guide.

Set up each round and check the details before the first tee.

Open Setup tab → Schedule gear → Rounds, then select the round you want to edit. Review its course, ball format, matchup size, and nine- or eighteen-hole setting. Return and Save, then expand the round in Setup to check the result.

You can add or remove rounds from the schedule. Take particular care with a round that already has scores: review any warning before changing or deleting it.

Check the course and tees

Before starting, use the Play tab to confirm the selected course and tees. Course pars and hole handicap rankings affect the scorecard. Course-adjusted handicaps also depend on the tees' rating, slope, and par.

If tee data is unavailable or the course looks wrong, resolve that before play. A course name alone doesn't establish that the tee and handicap data match the course you're playing.

Check the played holes

Confirm the hole count and starting hole. A nine-hole round has a nine-hole played window; its last played hole isn't necessarily physical hole 18. With a shotgun start, check the starting hole for the group before beginning scoring, then follow the app's hole sequence.

Know what locks

The scoring system is a tournament-wide choice and locks when play starts. A round's ball format and nine-/eighteen-hole choice lock once that round starts. Handicap settings and stroke allocations are also fixed for that started round.

Make structural changes while rounds are upcoming, and recheck group assignments and handicaps after a change.

How an index becomes strokes: course ratings, format allowances, team calculations, nine-hole rounds, and worked examples.

Handicaps let golfers of different abilities compete using net scores. Dormie starts with each player's entered index, adjusts it for the course when selected, applies the round's allowance, and assigns the resulting strokes to holes. Handicaps are optional: leave them off for gross scoring.

The rule for every scorer: enter actual gross strokes. Dormie does the handicap math. If you take five strokes and receive one on that hole, enter 5. Dormie calculates net 4.

Jump to the basic terms, course calculations, format allowances, match play and rounding, team handicaps, nine-hole rounds, or common questions.

Four handicap terms to know

TermWhat it means in your round
Handicap IndexThe starting number you enter for a player, such as 9.4. It represents ability and travels with the player between courses.
Course HandicapThe index adjusted for the selected tees' slope, course rating, and par. Dormie retains decimals during the calculation.
Playing handicap / strokes receivedThe whole-number allowance used for this competition after format percentages, team calculations, or differences from the lowest player are applied.
Net scoreGross strokes minus handicap strokes on that hole. A give-back stroke for a plus golfer increases the net score instead.

An index of 9.4 does not guarantee nine strokes. Different tees, nine versus eighteen holes, a format allowance, or the opponents in a match can change the final allocation.

Where your Handicap Index comes from

Use the player's current index from their handicap service or golf association. Under the World Handicap System, once a record contains 20 scores, the starting calculation averages the lowest eight Score Differentials from the most recent 20. Differentials account for the difficulty of the tees played; they are not simply strokes over par. Fewer than 20 scores use a different table, and safeguards can adjust the result. See the USGA explanation of how a Handicap Index is calculated.

Dormie's round calculation starts with the number entered for each player. Don't substitute a recent score, average score over par, or an already adjusted playing handicap when using Course Adjusted. For a casual trip, a player without an official index can agree on a starting number with the Commissioner; entering that number does not establish an official Handicap Index.

Enter indices to one decimal place. Dormie's input range is −10.0 to 54.0. Enter 0.0 for a scratch player; a blank field means missing information, not zero. For a golfer described as a plus 2.4, type a minus sign: -2.4 in Dormie's numeric field. Entering positive 2.4 means the opposite.

Set up the tournament default

  1. Open Setup tab → Tournament Settings gear → Edit player handicaps.
  2. Enter or update each player's handicap index and Save.
  3. Tap Edit beside Handicaps to turn them on and choose the allowance.
  4. Under Handicap numbers, choose Course Adjusted or Entered Handicaps. Tap Save in the handicap editor, then Save again in Settings.

There are two separate decisions: which numbers to start with, and which allowance to apply.

Handicap numbersStarting calculation
Course AdjustedConverts indices using the round's selected tees, slope, course rating, and par.
Entered HandicapsUses the entered numbers directly for eighteen holes, or half of them for nine. Format allowances and match-play differences still apply.
AllowanceWhat Dormie applies
USGAThe app's allowance for the selected format, scoring system, and field size. See the table below.
Off the LowIn player-scored formats, the lowest starting handicap becomes zero; others receive 100% of their difference from it.
CustomA player percentage from 70% to 100%. Use the minus and plus buttons to change it in five-point steps. Match play still uses differences from the lowest player.

Scramble and Alternate Shot use their own team allowances. Their round settings control team weights or a combined-team percentage. A tournament's custom player percentage is not an additional reduction on top of the team allowance.

Make a round exception

In the Play tab, choose an upcoming round and find the Handicaps card. Tap Edit, turn off Use tournament default, choose the round's settings, and Save. Expand the card to review the strokes and hole-by-hole allocation.

Tournament defaults apply to upcoming rounds that follow the default. Round exceptions keep their own settings. Started rounds keep their original handicap settings and strokes, even if you later edit an index or default.

The card tells you whether it is Using tournament default, Changed for this round, or Locked when round started. Review each round before starting, especially after changing its format or teams. The handicap video tutorial walks through the setup screens.

How course-adjusted handicaps are calculated

For an eighteen-hole round, Dormie uses:

Course Handicap = Index × (Slope ÷ 113) + (Course Rating − Par)

The slope scales the index for the tees. Course rating minus par adds or subtracts the difference between those two course values. These numbers come from the selected tees; choosing a course name alone is not enough if the rating data is missing.

Example: a 9.4 index on tees with slope 135, rating 72.3, and par 72.

  1. Scale the index: 9.4 × (135 ÷ 113) = approximately 11.2301.
  2. Add rating minus par: 72.3 − 72 = 0.3.
  3. The unrounded Course Handicap is approximately 11.5301.
  4. Apply the round's allowance, then round at the appropriate step.

In individual stroke play at 100%, that player gets 12 strokes. In Best Ball stroke play at 85%, the calculation is 11.5301 × 0.85 = approximately 9.8006, giving 10 strokes. A match-play allocation also depends on the other players, as shown below.

Dormie keeps the underlying precision; the four decimal places above are only for readability. Don't round every intermediate number yourself. Applying a percentage to a rounded Course Handicap can produce a different result.

With Entered Handicaps, the course formula is skipped. For example, an entered 14.0 at an 85% stroke-play allowance gives 14 × 0.85 = 11.9, rounded to 12 strokes. This choice does not mean “use exactly 14 strokes regardless of format.”

What Dormie's USGA setting applies

This table describes Dormie's USGA setting for the main round. Review the allowance shown in the app when choosing your format.

Format and scoringDefault allowance in Dormie
Individual stroke play or Stableford, fewer than 30 participating players100% of each player's starting handicap.
Individual stroke play or Stableford, 30 or more participating players95% of each player's starting handicap.
Individual match play / Singles100%; round each player's handicap, then give the higher player the difference.
Best Ball or Bramble, match play90% of each player's difference from the lowest unrounded handicap in that matchup.
Best Ball or Bramble, stroke play or Stableford85% of each player's own starting handicap.
Alternate Shot / Foursomes50% of the partners' combined starting handicaps.
Two-player Scramble35% of the lower handicap plus 15% of the higher.
Three-player Scramble30%, 20%, and 10%, ordered lowest handicap to highest.
Four-player Scramble25%, 20%, 15%, and 10%, ordered lowest handicap to highest.

Dormie uses the Best Ball/Bramble allowance for those formats' scoring variants. Check the preview if your group uses a different team size or a custom competition rule.

An allowance adjusts for the competition format; it does not change a player's underlying index. The USGA's allowance guidance permits considering 100% for individual fields smaller than 30. Dormie uses that option, which explains why a small trip can show 100% when someone expects 95%.

Off the Low and match-play examples

Off the Low makes the lowest player the zero point. In match play, that comparison is within the matchup, not against the lowest player elsewhere in the tournament. In stroke play or Stableford, explicitly choosing Off the Low uses the participating round field.

Suppose four players' starting handicap numbers are 6, 10, 14, and 20:

PlayerStartOff the Low, 100%Best Ball, 90%
Alex600
Jordan1044
Sam1487
Taylor201413

For Sam, Best Ball match play gives (14 − 6) × 90% = 7.2 → 7 strokes. Taylor's calculation is (20 − 6) × 90% = 12.6 → 13 strokes.

So Off the Low and USGA Best Ball match play are different choices: both use a lowest player, but one applies 100% and the other 90%. A Custom match-play percentage replaces that format percentage; it does not stack with it.

Why can Singles and Best Ball differ by a stroke? The rounding order differs. With starting numbers 5.6 and 15.4 and a Custom 95% allowance:

  • Singles: first calculate and round each player's allowance. 5.6 × 95% = 5.32 → 5; 15.4 × 95% = 14.63 → 15. Subtract 5 from 15: the higher player gets 10 strokes.
  • Best Ball or Bramble match play: first take the unrounded difference. (15.4 − 5.6) × 95% = 9.31 → 9 strokes.
  • Explicit Off the Low: take the unrounded difference at 100%. 15.4 − 5.6 = 9.8 → 10 strokes.

For current calculations, Dormie rounds to the nearest whole stroke at the step described for the format. An exact half rounds away from zero: 1.5 becomes 2, and −1.5 becomes −2.

Scramble and Alternate Shot handicaps

These formats produce one team handicap for one shared score, rather than a separate score adjustment for every partner. The starting numbers are course-adjusted values, or entered values if that option is selected. Nine-hole adjustment happens before the team calculation.

Scramble example. A two-player team has starting handicaps of 5 and 14. Using the default weights:

(5 × 35%) + (14 × 15%) = 1.75 + 2.10 = 3.85 → 4 team strokes

The lower-handicap player gets the larger weight. For four players with starting numbers 5, 10, 15, and 20, the result is 1.25 + 2 + 2.25 + 2 = 7.5 → 8 team strokes. The weights do not need to add up to 100%.

In Scramble stroke play or Stableford, each team gets its own rounded total. In Scramble match play, Dormie rounds each team's weighted total first, then subtracts the lower team's total. A team rounded to 4 against a team rounded to 11 plays 0 versus 7.

Alternate Shot example. Partners with starting handicaps of 10 and 20 receive (10 + 20) × 50% = 15 team strokes in stroke play. A custom combined-team percentage changes the 50% in that calculation.

In Alternate Shot match play, Dormie takes the difference between the unrounded team totals, then rounds once. For example, one team's inputs of 5.2 and 4.0 produce 4.6 at 50%; opponents with 8.8 and 6.0 produce 7.4. The difference is 2.8 → 3 strokes for the higher team, and zero for the lower. Rounding both teams first would incorrectly give two strokes.

To change team allowances, review Handicaps → Edit for the upcoming round. Scramble weights and the Alternate Shot combined percentage can be adjusted from 0% to 100% in five-point steps. Recheck them if you change the format or number of partners.

How nine-hole handicaps work

Enter the player's normal index, not an index you have already halved. Dormie performs the nine-hole adjustment.

With Course Adjusted, the main round needs ratings for the actual nine being played:

Nine-hole Course Handicap = (Index ÷ 2) × (Nine-hole Slope ÷ 113) + (Nine-hole Course Rating − Nine-hole Par)

The round's percentage or team calculation is then applied. Dormie keeps decimals through these steps until the format calls for rounding.

Example: an index of 14.0, nine-hole slope 113, rating 36.0, and par 36 gives (14 ÷ 2) × 1 + 0 = 7. At an 85% allowance, 7 × 0.85 = 5.95 → 6 strokes over the nine holes. Six is already the nine-hole allocation; don't halve it again.

With Entered Handicaps, Dormie starts with half of the entered number and then applies the allowance. For the same 14.0 at 85%, that also gives six strokes, but course ratings do not enter the calculation.

An eighteen-hole rating is not automatically a rating for the front or back nine. If Dormie says “This nine needs its own tee ratings,” choose a rated nine-hole tee or have the Commissioner deliberately choose Entered Handicaps. Don't invent a nine-hole rating by dividing the full course's rating.

Which holes get the strokes?

Dormie uses the selected tees' hole handicap rankings, also called stroke indexes. Stroke index 1 gets the first received stroke; this does not necessarily mean physical hole 1.

Allocation over eighteen holesWhere the strokes go
8 strokesOne on each hole ranked 1 through 8.
18 strokesOne on every hole.
20 strokesTwo on the holes ranked 1 and 2; one on every other hole.
−2 strokes, a plus allocationGive back one on the holes ranked 18 and 17.

For nine holes, Dormie orders the holes actually being played by their stroke indexes. If those nine have indexes 1, 3, 5, 7, 9, 11, 13, 15, and 17, four strokes go to the holes ranked 1, 3, 5, and 7. Nine strokes means one on each played hole; ten means a second on the lowest-ranked one as well.

Strokes belong to those holes, not to the order in which your group reaches them. A different starting hole does not move your first stroke to your first tee shot.

Read gross and net scores during play

The Strokes row and red dots on player tiles identify strokes received on the current hole. Open Scorecard and scroll to Handicaps for the full allocation.

Actual gross strokesHandicap strokes on the holeNet score
5Receive 14
5Receive 23
4None4
4Give back 1, shown as a negative allocation5

Enter the gross number in the first column. Entering a net four instead of a gross five would make Dormie subtract the stroke a second time. In a shared-score team format, enter the team's actual score.

Handicap strokes change the net comparison; they are not extra tournament points. In net Stableford, the adjusted hole score feeds the selected points system.

Handicaps in side games

Review each side game's gross/net choice separately. Wolf and Vegas can use net scoring with their own Full strokes or Off lowest setting. These use a 100% basis, so the main round's Best Ball 90% allowance or Custom percentage does not automatically carry over. Check the game's displayed handicap calculation notes, particularly for nine-hole rounds, before comparing its strokes with the main round.

Bingo Bango Bongo has no handicap adjustment. Its points come from the three manually recorded awards, not from net stroke totals. See Side games for each game's setup and scoring.

Common handicap questions

Why is my number different from my handicap app?

First check whether you are comparing an index, a Course Handicap, or strokes for this specific competition. Then compare the entered index, selected tees and ratings, nine/eighteen holes, calculation basis, allowance, and match opponents. A rounded Course Handicap from another app is not always the final Playing Handicap in Dormie.

Why does the same player get different strokes in two matches?

The lowest player in each matchup can change. Format allowances can change too: Singles and Best Ball use different rules. Compare the two rounds' handicap cards instead of expecting the index alone to determine the answer.

What happens with a plus golfer?

Enter a negative number for a plus index. With full allocations, a negative playing handicap gives strokes back on the designated holes. In an off-the-low matchup, the plus golfer can instead become the zero point: starting numbers of −2 and 10 at 100% give 0 and 12, not 0 and 8.

What if someone is playing different tees?

The calculation described here uses the tees selected for the round. Don't assume a player's personal tee choice changes their allocation automatically. Have the Commissioner review the chosen tees and the preview before starting.

Why can't the round calculate handicaps?

Use Enter handicaps if a participating player's index is missing. Course-adjusted scoring also needs valid slope, rating, and par for the selected tees, including a rated nine for nine-hole play. Shared-score formats need complete teams and compatible team allowances. Resolve the checklist message rather than filling a missing index with zero.

Can the Commissioner correct an index after a round starts?

The index can be updated for future rounds, but a started round keeps the handicap inputs and allocations it began with. That includes its settings, tee data, rankings, and participating players and teams. This keeps a later edit from changing an already-played competition. Review the preview before starting; older rounds also retain their original calculation rules.

Why didn't a tournament-default change update my upcoming round?

A round marked Changed for this round has its own override. Return it to Use tournament default if it should follow the event again. A round marked Locked when round started retains its original calculation.

Can we play gross for one round and net for another?

Yes. Use the upcoming round's handicap override to enable or disable handicaps for that round, then check its preview. Leaving handicaps off uses actual gross scores for the main competition.

Before the Commissioner starts the round

  1. Confirm every participating player's index, including the sign for plus golfers.
  2. Confirm the course, selected tees, and nine or eighteen holes.
  3. Check Course Adjusted or Entered Handicaps, then the format's allowance.
  4. Check teams and opponents; review any round override and separate side-game choices.
  5. Expand the Handicaps card and review the strokes and hole allocation with the group.
  6. Resolve checklist warnings, save, and start only when those numbers are right.

Decide how round results contribute to the tournament winner.

Open Setup tab → Tournament Settings gear → Scoring and Structure to review the options available for your format.

  • Match-play points determine what a win, tie, or loss contributes. Review any margin-weighting option before using it.
  • Bye points, where offered, determine the award for a side without an opponent. A bye is different from a played match finishing tied.
  • Position points award points based on finishing position in applicable stroke-play events.
  • Stableford settings determine the points used by the event. Check whether the tournament uses raw Stableford points or another available scoring arrangement.
  • Round weighting, where offered, changes a round's contribution to the tournament. For example, a 2× round has more influence than a 1× round.
  • Tiebreakers define how equal results are handled. Match tiebreakers and tournament tiebreakers are separate settings. The tournament tiebreaker list is applied in its displayed order.

Save your choices and explain the rules to the group before play begins. Check the Scoreboard tab for the competition result; gross performance statistics in the Stats tab may use a different basis.

Partner rotation belongs under Teams. Round weighting belongs under Scoring and Structure. Changing one doesn't change the other.

Clear the pre-round checklist and open play for the field.

  1. Open the Play tab and select the intended round.
  2. Confirm the course, tees, hole count, and starting hole.
  3. Review Before You Start. Complete missing names, team assignments, matchups or playing groups, and required handicaps using the offered shortcuts.
  4. Check the format and stroke allocations. Arrange at least one joined scorer in each physical group.
  5. Complete any activation step shown for the tournament, then tap Start Round when all required checks are satisfied.

The round becomes live, and groups can use Start Match when they reach the tee. A player who isn't a Commissioner sees a waiting state until the round is opened.

If Start Round is unavailable

Read the checklist's specific message. Missing assignments, incomplete handicap information, or an existing live round need attention. Pending invitations alone don't mean every player must join before you can begin.

Only one round can be live at a time. If the previous round remains live, check its play and scorecard status using the finishing checklist.

Starting fixes the round's format and handicap configuration. If something looks wrong, correct it before tapping Start Round.

Keep the group's score, correct a hole, and finish your card.

After the Commissioner starts the round, open the Play tab, review your assigned group or matchup, and tap Start Match when you're ready. A match has a shared start, so another group member may already have started it.

Enter a hole

  1. Confirm the current hole and par.
  2. Tap a score tile and use the number pad to enter actual strokes, including penalties.
  3. Complete the entries for the visible players or shared team score.
  4. Check the values, then use Next Hole to continue.

Individual, Best Ball, and Bramble use each player's strokes. Scramble and Alternate Shot use a shared team score. Dormie applies the configured team scoring and handicap rules.

Agree on one person to keep score for the group. This helps avoid people editing the same hole at the same time.

Correct an earlier hole

Use the hole arrows to return to the hole, change the stroke entry, and verify it. Use Return to current hole when shown. Scorecard is the review view: tap Done to return to the scoring controls to make a correction.

Submit at the end

Review Scorecard and fill any missing entries for the played nine- or eighteen-hole window. Return to its final hole and tap Submit Scorecard. Check the resulting submitted, recap, or waiting state.

Entering the last hole doesn't replace submission. A match can be decided before the full round is played, but its card may still need the remaining played-hole scores and submission.

Larger teams in separate groups

In an ordinary 1v1 or 2v2 shared matchup, one group submission covers both sides. Larger teams playing in separate groups enter the scores available to their own group and submit independently. Make sure each physical group has a joined scorer. The app's match-start state is shared; the other team's submission status can still differ.

Ask the Commissioner for help if you can't reach the expected submitted state. See score corrections and troubleshooting.

Play Match Skins, Field Skins, Nassau, Vegas, Wolf, or Bingo Bango Bongo alongside your tournament.

Side games add a competition alongside your round, with results and wagers separate from the main tournament standings. Some calculate results from your strokes; Wolf also needs a choice for each hole, and Bingo Bango Bongo needs its award winners recorded. Look for Add Side Game in the pre-round or pre-match setup; the choices depend on your app version, format, hole count, and group.

Before playing Vegas, Wolf, or Bingo Bango Bongo, make sure everyone keeping score has Dormie 1.1.13 or later. Check your version under Profile → About and update from the App Store before setting up the game.

Jump to Match Skins, Field Skins, Nassau, Vegas, Wolf, or Bingo Bango Bongo.

Match Skins

Match Skins is a contest within your matchup, with one skin available per hole. The player or side with the outright lowest score wins it. Any winning score counts: you do not need birdie or better. Ties carry forward, so the next outright winner collects that hole's skin plus any carried skins.

  1. Choose the participants. Before the match, select Add Side Game → Match Skins, or add it from Quick Round setup. Choose Per player for individual competition or Per side to compare the two sides' scores under the round's ball format. Use Per side for a shared-score Scramble or Alternate Shot game.
  2. Set scoring and stakes. Enter $ per skin, or leave it blank or zero to track skins without money. When round handicaps are enabled, Use handicaps (net) lets this game compare net scores. Leave it off for gross, then Save.
  3. Enter strokes as usual. Dormie determines skin winners from the scorecard; you don't select them manually. Watch the Match Skins card for standings and carryovers, and open Details for the hole breakdown. Correct the original stroke entry to correct a skin.

Carryover example: the first two holes tie, then Jordan wins the third outright. Jordan receives three skins. At $5 per skin, those skins are worth $15. Carryovers follow the match's playing order, including a different starting hole. Complete everyone's scores before settling; trailing carryovers with no subsequent winner remain unawarded.

Money in Dormie: the settlement pool is awarded skins × the selected value. Entrants contribute equal shares, and net winnings subtract that contribution. For four players with eight awarded skins at $5, the pool is $40 and each player's share is $10. Three skins earn $15, or +$5 net. In Per side mode, each side contributes half the pool, and its net result is divided among its players.

Field Skins

Field Skins is one competition across the entire field in the round. A player wins a skin only with the outright lowest score of birdie or better on that hole. A tied lowest score cancels the skin; a hole with no birdie or better awards none. There are no carryovers.

Using an older app version? Field Skins may still appear as Group Skins. It is the same round-wide game.

  1. Add it for the round. The Commissioner selects Add Side Game → Field Skins in the tournament's pre-round setup. This is a round-wide setting; it isn't added separately to every match. It is not offered in Quick Round or Free-for-All.
  2. Choose the buy-in and scoring. Enter $ per person, or leave it blank or zero for skins only. If round handicaps are enabled, choose whether to Use handicaps (net), then Save. In net mode, the birdie-or-better requirement uses the net score. Check the course's hole pars before starting.
  3. Score and follow the field. Keep entering actual gross strokes. Dormie calculates winners and shows them on the Field Skins card. Open the game details to review holes and payouts, and correct any mistaken stroke on the original scorecard.

Scoring examples: on a par 4, a lone 3 beats all the 4s and wins a skin. Two players with 3 cancel it. A 2 beats those 3s and wins the skin instead. Apply those comparisons to gross or net scores according to the game's setting.

Payout example: twelve players buying in for $20 create a $240 pool. If six skins are awarded, each is worth $40. Two skins pay $80, which is +$60 after the $20 buy-in. A birdie in your foursome can still be tied or beaten by a later group, so winners and skin values remain provisional until the field finishes. If nobody wins a skin, Dormie allocates no winning payout; agree beforehand how your group will handle that pool.

For worked rules and payout examples, read Match Skins vs. Field Skins.

Nassau

Nassau runs three separate match-play contests between the same two sides: holes 1–9, holes 10–18, and all 18. Win more holes than the other side to win a contest. Winning a hole by three strokes still counts as one hole won; a tied hole changes neither side's lead. Dormie offers Nassau for supported head-to-head eighteen-hole rounds, including eligible Quick Rounds. It isn't offered for nine holes or Free-for-All.

  1. Set it up before play. Choose Add Side Game → Nassau before the match, or in eligible Quick Round setup. Enter $ per bet, or leave it blank or zero to track the contests without money. That same stake applies to the front, back, overall, and each press.
  2. Choose press rules. Enable Auto-press and choose a threshold from 1 down to 4 down, or enable Allow manual presses. Automatic presses apply to the front or back nine. Save the agreed settings before teeing off.
  3. Follow each contest. Enter the round's normal gross scores. Nassau uses the sides' scores under the ball format and follows the round's handicap setting. The live card shows Front 9, Back 9, Overall, and any presses separately.

A press is an additional contest, starting all square over its specified holes. It does not reset or replace the original bet. For a manual press, tap + Press on the Nassau card and review Press Front 9, Press Back 9, or Press Overall. The sheet shows the start and end holes. For example, a front-nine press from hole 5 covers holes 5–9; you can win that press while losing the original front nine.

Settlement example: at $5 per bet, winning the front and overall but losing the back gives your side +$5 net, before presses. A completed tied contest is halved and adds no winnings. Team results are split among teammates, so a two-player winning side shares that $5 as $2.50 each. Review every press in the final breakdown before settling, since each adds another bet at the same stake.

The Nassau guide has another front/back/overall example.

Vegas

Vegas is for exactly four players, split into two teams of two, using individual hole scores. Each pair combines its scores into a number, normally with the lower score first. With no flips or bonuses, 4 and 5 make 45, while 5 and 6 make 56. The lower number wins the difference: 11 points.

  1. Choose teams before play. Where offered, select Add Side Game → Vegas before the match or in Quick Round setup. Assign two players to each Vegas team, or choose Use matchup teams. These pairings apply only to Vegas.
  2. Choose scoring and money. Select Gross or Net. Net requires valid handicaps and course data; choose Full strokes or Off lowest and review the calculation note. Leave Track money off for points only, or set $ per point and select Per team or Per player, then Save after reviewing the rules.
  3. Score and inspect the result. Enter each player's actual strokes. Open the Vegas card's Details for Holes, Balances, and Game settings. Hole details show the paired numbers, flips, multipliers, and running points.

Review these rule choices before saving:

  • Birdie flips: on by default. A birdie or better reverses the opponents' number, such as 56 becoming 65. The selected gross/net score determines birdies. Opposing birdies cancel flips starts off, so both numbers flip if both teams qualify; turn it on if your group wants those flips to cancel.
  • Bonuses: under More rules, qualifying birdies or eagles can double points for the final winning team. Bonus rules double only once; they do not stack with each other.
  • Carryovers: with Tied holes carry over, one tie makes the next decided hole worth twice its normal points; two ties make it worth three times. Unresolved ties after the last hole award no points.
  • High scores: 10+ first turns scores of 10 and 5 into 105, even during a flip. Cap at 9 makes them 59, or 95 if flipped. This changes only the Vegas number; actual strokes remain unchanged.

Wager example: winning by 42 points at $0.50 Per team pays the team $21, or $10.50 each. At $0.50 Per player, each teammate receives $21. Confirm that choice together.

Teams and rules lock after the first score, but score corrections recalculate results. All four scores are needed for each hole; with carryovers enabled, an earlier incomplete hole can hold up later results. Vegas requires individual scores, so it isn't offered for shared-score Scramble or Alternate Shot rounds.

Wolf

Wolf is for three or four players in the same playing group, using individual scores. Players take turns as the Wolf, choosing a partner or playing alone against the others. Compare each side's lowest gross or net score, according to your settings, to decide the hole. Wolf partnerships don't change your main tournament teams.

  1. Set up before play. Choose Add Side Game → Wolf from the pre-match screen, or from Quick Round setup. Drag the player handles to set the rotation; the first listed player is Wolf on the first played hole.
  2. Agree on the rules. Choose gross or net scoring, Accumulated points or Per-hole exchanges, and whether to allow Lone Wolf and Blind Wolf. Under More rules, review tee order, carryovers, extra-hole rotation, and point values. Agree with your group when partners must be chosen. Leave Track money off for points only, or set a value per point, then Save.
  3. Record the Wolf's choice. The live Wolf card identifies the current Wolf. Tap a partner's name, Lone Wolf, or Blind Wolf when enabled. Lone Wolf plays against the others' best score. Blind Wolf must be declared before anyone tees off, including the Wolf. The selection saves immediately.
  4. Enter strokes and follow results. Keep entering each player's actual strokes. Open Details for hole results, points, balances, and Game settings. Correct an incorrect hole choice using the available selection controls.

With Accumulated scoring, winners earn the configured points and each pair settles its final point difference if money is enabled. With Per-hole exchanges, each losing player gives the configured points to each winning opponent on that hole; money follows those exchanges. Check the chosen method before comparing payouts.

With Accumulated scoring, these are the default points for each winning player. Adjust them under More rules before playing.

Wolf's choiceWolf's side winsOpponents win
Partner23
Lone Wolf41
Blind Wolf81

With Per-hole exchanges, the defaults are 1 point for Partner, 2 for Lone Wolf, and 3 for Blind Wolf, paid from each losing player to each winner.

Rules and rotation lock after the first choice or recorded stroke. Hole choices can still be corrected during play. Wolf requires individual scores, so it isn't offered for shared-score Scramble or Alternate Shot rounds.

Bingo Bango Bongo

Bingo Bango Bongo is for two to four players in the same playing group, using individual balls. Each hole offers three separate one-point awards:

AwardWho earns the point?
BingoThe first player on the green.
BangoThe player closest to the hole once everyone is on the green.
BongoThe first player to hole out.

Play in order, with the farthest player hitting first. The order of play matters to these awards. No handicap adjustment is needed, and Dormie doesn't infer the winners from stroke totals. One player can win all three points; there is no extra sweep bonus or carryover.

Choose Add Side Game → Bingo Bango Bongo before the match, or in Quick Round setup. Confirm the listed players, leave Track money off for points only or choose a value per point, and Save. With money enabled, each award earns that amount from every other player in the group.

Wager example: with four players at $0.50 per point, one award earns its winner $1.50, with each of the other three players owing $0.50.

During play, tap a player's name in each of the Bingo, Bango, and Bongo rows to record the winner. Each tap saves immediately. Tap the selected name again to clear it, or another name to change the winner. An unselected or cleared award counts as No Award and earns zero points.

Open Details for the scoreboard, balances, and hole history. Use Edit on a hole when available to correct its awards. Setup locks after the first award or recorded stroke, but award selections remain editable during play. Continue recording and submitting the main scorecard as usual.

You do not need to assign all three awards on every hole to finish the game. Unselected awards stay No Award and earn zero points; they do not hold up final results once the group's scorecard is complete and submitted.

Settle the game

Review side-game details and results after all relevant scores, Wolf choices, and Bingo Bango Bongo awards are recorded. Dormie calculates the displayed amounts; arranging payment is up to your group. Agree on scoring and stakes before teeing off. Gross/net settings can affect score-based games; Bingo Bango Bongo uses the recorded awards without handicap adjustment.

Vegas, Wolf, and Bingo Bango Bongo show live results in Stats, but their wagers enter the cumulative money totals only when the game is final. If a balance is missing from those totals, check that the group has finished and submitted its scorecard, with any required scores or Wolf choices recorded.

Check outstanding play, submitted cards, and round completion.

The normal finish is simple: groups review and submit their cards, Dormie settles the results, and the round completes. In a standard shared-group round, the final outstanding scorecard can complete the round automatically.

If it is still live:

  1. Check the Scoreboard tab for matches or groups still playing.
  2. Ask the scorers to review missing holes and use Submit Scorecard.
  3. Check for separate submissions in larger split-group matches.
  4. Use the Commissioner's score correction tools if a group needs help finishing a complete, accurate card.

An early match-play result doesn't by itself tell you whether the scorecard is submitted. Read the displayed round and card status rather than assuming that a decided match means every score is in.

Once the round is complete, review results in Scoreboard and Stats, then select the next round in the Play tab and run its pre-round checks.

End Round is an exceptional Commissioner action. Read its confirmation and consequences before using it; normal round completion follows scoring and submission.

Read the competition result and explore individual performance.

Follow the competition

Open the Scoreboard tab for overall tournament standings and round details. Check the scoring basis: match-play points, strokes, net results, and Stableford points measure different things.

Live standings can change as groups play and finish. A projected result or If results hold view is an indication of the current position, not a final award.

In match play:

  • All square / AS means neither side is ahead.
  • 2 up means a side has won two more holes than its opponent so far.
  • 3 & 2 means the match finished with a side three holes ahead and only two holes remaining.

Use the round's detail view to understand the hole-by-hole result. The live match-play guide explains what to look for while other groups are on the course.

Review performance

The Stats tab includes round, tournament, and My Stats views. Availability depends on the round's state: live or locked rounds may show different information from completed rounds.

After a round, explore the available leaderboard, awards, records, scoring averages, and score distribution. Individual gross-score statistics describe performance; the tournament winner follows the configured competition rules shown in Scoreboard.

Use available recap and share controls to send results to your group. Review that the relevant round is finished before treating a recap or side-game payout as final.

Help a group fix an entry and manage who can run the tournament.

Correct a score

  1. Open the Setup tab and expand Schedule.
  2. Expand the affected round and choose Edit Scores.
  3. Select the player, find the hole, and correct the actual strokes taken.
  4. Save, then verify the scorecard and corresponding result.

Coordinate with the group's scorer before editing a live card so you don't change the same entry simultaneously. If the card needs submission, first complete its required played holes, then use the submission control available in the editor.

A wrong hole score usually needs a targeted correction. Resetting play is a broader action that can remove results; read any reset confirmation carefully before using it.

Share Commissioner duties

The primary Commissioner and Co-Commissioners can manage tournament settings, pairings, and round operations. Players score through their assigned group; spectators follow results without entering scores.

Look in Setup tab → Tournament Settings gear → Commissioner for the available role controls. A Co-Commissioner helps run the event. Reassigning the primary Commissioner transfers the lead role to another eligible player who has joined the tournament. Confirm the intended person before saving a reassignment.

If a control is missing, check both your role and the round state. Some settings are available only before play starts.

Find the next step when joining, scoring, or finishing doesn't go as expected.

The invitation won't open or the code doesn't work

Confirm that Dormie is installed and that you're signed in. Try Home → Join with the Commissioner's six-digit tournament code. Check the code with the Commissioner; an email sign-up verification code is a different code.

My name is missing or already claimed

Ask the Commissioner to review Setup → Teams → Players and check for a duplicate or incorrect claim. If every place is taken, the Commissioner needs to correct or add a roster spot before you join as that player. Don't select another person's name.

I joined but can't enter scores

Check that you joined as a player, are assigned to a group in the selected round, and that the Commissioner started the round. Spectators can view results but cannot enter strokes. An unstarted match may still need Start Match.

Start Round is disabled

Read Before You Start in the Play tab. Use its shortcuts to resolve names, assignments, course/tee or handicap issues, and any activation requirement. If another round is live, finish it first. Pending invitations alone do not require every player to join.

The handicap strokes look wrong

Check the player index, selected course and tees, allowance, and whether the round uses its own settings. The index and final playing strokes aren't necessarily equal. A started round retains its original allocations; changing a default later won't recalculate that live round.

Scores or the leaderboard aren't updating

Check your connection and confirm you're viewing the same tournament and round as the scorer. Pull to refresh where available and allow the app to reconnect. Ask the scorer to verify that the intended score is present on their card.

Live sharing depends on connectivity. If service is unreliable, keep a backup record of scores and verify the card after reconnecting. If changes still haven't appeared, contact support with the tournament, round, and affected holes before re-entering scores from multiple phones.

I can't submit, or the next round won't start

Check the played nine- or eighteen-hole window for missing entries, return to its final hole, and submit. In split-group matches, check the other group's status too. Ask the Commissioner to inspect outstanding cards and finish the round.

I need help with a specific tournament

Email brad@getdormie.com. Include the tournament name, round, what you expected, what happened, and your app version. A screenshot of the message or affected scorecard helps explain the problem.

Sign-in basics, email preferences, hidden tournaments, and common Dormie terms.

Your account

Sign in with Apple or use the email option shown in Dormie. Email account creation includes a verification code sent to your address. Use the same account when returning to your tournaments.

Open Profile to review the available account settings, handicap information, and Hidden Tournaments. Hiding a tournament removes it from your own Home view; other players still see it. Hidden tournaments can be found again in Profile.

If your account has an existing subscription, use its management option to review or cancel it. Follow the purchase and access information displayed by your installed version for any tournament activation. Contact support for help with access that doesn't match your purchase.

For data and account terms, read the Privacy Policy and Terms of Use. Account deletion is permanent; use Hide when you only want to tidy your tournament list.

Email preferences

In Profile → Email preferences, turn Send me setup help and occasional Dormie tips on or off. The change saves when you switch the toggle; if Dormie shows a save error, check your connection and try again. You can also choose this preference when creating an account with Apple or email.

To stop optional tips and setup emails, turn the preference off or use the unsubscribe link in one of those emails. Account emails, such as sign-in verification codes, are separate from this preference.

Common terms

TermMeaning in Dormie
CommissionerThe person responsible for organizing and running the tournament.
Gross scoreThe actual strokes taken, before handicap adjustment. Enter this when scoring.
Net scoreThe result after the configured handicap strokes are applied.
Handicap indexThe starting player handicap number, used with the selected calculation and allowance.
Playing strokesThe handicap strokes calculated for the particular round.
AllowanceThe rule or percentage used to determine handicap strokes for the format.
Match SkinsA skins game within your match. Outright low scores win; tied skins carry over.
Field SkinsOne skins game across the entire round. Outright low scores of birdie or better win; ties cancel without carryover.
ByeA side without an opponent in that round's matchups.
Lock It InFinishes the initial tournament setup and opens its management views.
Start RoundOpens a tournament round for the field.
Start MatchStarts the assigned group's shared match.
Submit ScorecardSubmits the group's recorded scores after review.

Prefer to watch the app in action? The video tutorials cover the full Commissioner and player workflow.

Practical answers for planning the trip, joining your group, understanding handicaps, scoring, and sorting out problems.

Getting started

What is Dormie for?

Dormie helps you organize and score a golf trip, from a single outing to a tournament across multiple rounds. The Commissioner sets up the event, groups enter scores as they play, and everyone can follow the standings. You can run team or individual competitions, use handicaps, add side games, and review results and stats afterward.

Get to know Dormie
Should I create a Tournament or a Quick Round?

Choose Tournament for an event with a tournament leaderboard and one or more rounds, especially when you need to organize a trip's teams, matchups, and schedule. Choose Quick Round for a single outing with a small group. Quick Round has a shorter setup and start flow; the separate Start Round and Start Match steps in this guide describe tournaments.

Choose your starting point
How many players can join a tournament?

Dormie supports up to 24 players across multiple rounds. Available team sizes and matchup arrangements depend on your field size and competition settings, so check the options shown during setup. Spectators can follow the event without taking a player spot. Adding names to the roster does not mean those players have joined with their accounts yet.

Set up your roster
Is Dormie on Android?

The Dormie app is currently available for iPhone. A player who does not have the app can still have their scores recorded by the joined scorer in their playing group. Following the tournament in the app on your own phone requires a supported device and joining the event.

See how players join and score
What does the Commissioner do, and can someone help?

The Commissioner organizes the roster, teams, rounds, matchups, scoring rules, and handicaps, then starts rounds and helps resolve score or setup issues. The Commissioner can play too. A Co-Commissioner can help manage the event; find the available role controls under Setup → Tournament Settings → Commissioner. Players keep score through their assigned groups, while spectators only follow along.

Review Commissioner controls

Joining & groups

Does everyone in the group need the app?

No. At least one player in each physical playing group needs to join the tournament in the app and act as its scorer. That person can enter scores for the group's other players. Anyone who wants to follow live standings on their own iPhone can join as well. Agree on one scorer per group to avoid two people changing the same hole at once.

Get your group ready
How do invites work?

After creating the tournament, the Commissioner opens Setup → Invites and shares the invitation link or six-digit tournament code. Players open the link, or choose Join on Home and enter the code, sign in when asked, and select their name from the roster. The tournament code is different from the email verification code used to create an account.

Follow the invitation steps
What if my name is missing or someone has already claimed it?

Ask the Commissioner to check Setup → Teams → Players for a missing name, duplicate entry, or incorrect claim. A name on the roster and a joined account are separate things. If every spot is claimed, the Commissioner needs to correct the roster or add the intended player. Do not claim a friend's name just to get past the join screen.

Troubleshoot joining
Can someone follow the tournament without playing?

Yes. Choose Spectator only when joining, or Join as spectator if the tournament is full. Older versions may say Just watching. Spectators can follow the scoreboard and stats without taking a player spot or entering strokes. If you joined as a spectator by mistake and need to score, ask the Commissioner to help correct your role and check that you are assigned to a playing group.

Learn about spectators
What is the difference between a team, a matchup, and a playing group?

A tournament team is the side you represent in the overall event. A matchup defines who competes against whom in a round. A playing group is the set of people physically going around the course together. Those are not always the same: larger matchups can be split across groups. Every physical group needs a joined scorer, even when its teammates are elsewhere.

Understand teams and groups

Formats & handicaps

What formats does Dormie support?

Dormie supports Stroke Play, Match Play, and Stableford scoring, with ball formats including Individual, Best Ball / Four-Ball, Scramble, Alternate Shot / Foursomes, and Bramble / Shamble. Tournament styles include Ryder Cup, Tournament Teams, Partners, and Individual. Free-for-All is a competition against the field rather than fixed opponents. Available combinations depend on your tournament style, player count, and leaderboard settings.

Compare the formats
Can each round use a different course or format, and can we play nine holes?

You can set each round's course, tees, ball format, and nine- or eighteen-hole choice. For example, a trip can include a Scramble round and a Best Ball round. The scoring system is a tournament-wide choice, so do not assume it changes independently with each round's ball format. Make structural changes before play and review groups and handicaps afterward.

Set up rounds and courses
Can we play with handicaps?

Yes. The Commissioner enters player indices and enables handicaps in Tournament Settings, choosing the calculation basis and allowance. Upcoming rounds can follow the tournament default or use their own settings, including gross scoring with handicaps off. Review the Handicaps card before starting. During play, always enter actual gross strokes; Dormie applies the configured adjustments to calculate net results.

Set up handicaps
Why are my handicap strokes different from my index?

Your index is the starting number, not necessarily the strokes you receive. Selected tees, slope, course rating, par, nine versus eighteen holes, format allowances, and match opponents can change the result. In an off-the-low matchup, the lowest player becomes the zero point. Check the round's Handicaps card before comparing its strokes with the index or Course Handicap shown by another service.

See calculations and worked examples
Should I halve my handicap before entering a nine-hole round?

No. Enter your normal index; Dormie performs the nine-hole adjustment before applying the round's allowance. Course-adjusted scoring needs ratings for the actual nine being played. If those ratings are unavailable, the Commissioner can choose a rated nine-hole tee or deliberately use entered handicaps. The strokes shown for the nine-hole round are already adjusted, so do not halve them a second time.

Understand nine-hole handicaps
How do I enter a plus handicap?

Use a minus sign in Dormie's numeric field: a golfer described as plus 2.4 should be entered as -2.4. A positive 2.4 means the opposite. A negative playing handicap can give strokes back on designated holes; in an off-the-low match, the plus golfer may instead become the zero point. Enter 0.0 for scratch. A blank handicap means missing information.

Read the handicap input guidance
Can we change handicaps after a round starts?

Started rounds keep the handicap inputs, settings, and allocations they began with. Changing a player's index or tournament default affects future calculations, not the already-started round. An upcoming round with its own override also keeps that override until you return it to Use tournament default. Check the numbers with the group before the Commissioner starts play.

Review round overrides and locks

Scoring & side games

Why can't I start scoring yet?

In a tournament, the Commissioner first opens the round with Start Round. Your group then uses Start Match in Play when ready; another group member may already have done that. If you still cannot score, check that you joined as a player rather than a spectator and that you are assigned to a group in the selected round. The Commissioner should resolve any Before You Start checklist messages.

Follow the start-of-round steps
Should I enter gross or net scores?

Always enter the actual gross strokes taken, including penalties. If you make a five and receive one handicap stroke, enter 5; Dormie calculates net 4. Entering 4 yourself would apply the adjustment twice. Individual, Best Ball, and Bramble use each player's strokes. Scramble and Alternate Shot use one shared team score.

See score-entry instructions
How do we fix a wrong score?

During play, use the hole arrows to return to the affected hole, correct the actual strokes, and verify the entry. Scorecard is the review view; return to the scoring controls to edit. The Commissioner can also open Setup → Schedule, expand the round, and choose Edit Scores. Save and check the result, and coordinate with the scorer so two people do not change the same entry at once.

Follow the score correction steps
Which side games can we play?

The guide covers Match Skins, Field Skins, Nassau, Vegas, Wolf, and Bingo Bango Bongo. Look for Add Side Game before the round or match; the choices depend on your app version, format, hole count, and group size. Stroke-based games use your score entries. Wolf also needs each hole's partner or solo choice, and Bingo Bango Bongo uses the award winners you select. Everyone keeping score needs Dormie 1.1.13 or later for Vegas, Wolf, and Bingo Bango Bongo.

Compare all six side games
How are Match Skins and Field Skins different?

Match Skins compares players or sides within the matchup. Any outright low score can win, and tied skins carry forward. Field Skins compares players across the round: an outright lowest score of birdie or better wins, while ties cancel the skin with no carryover. Field Skins payouts can change until the whole field finishes, even after someone wins the hole within their own foursome.

Read the skins rules and payout examples
Do side games require money, and does Dormie handle payment?

Money is optional. Use the game's points-only option, turn off Track money, or leave the stake blank or zero where that is the available setup. If you add stakes, Dormie calculates the displayed winnings and balances; your group arranges payment. Agree on gross/net scoring, carryovers, and whether a wager is per team or per player before starting, then review final results before settling.

Review side-game setup and settlement

Results & help

We finished playing. Why is the round still live or the next one unavailable?

Entering the last hole is not the same as submitting the card. Each group should review its played holes, fill any missing scores, and use Submit Scorecard from the final played hole. Larger matches split across groups can need separate submissions. A decided match-play result does not guarantee the card is submitted. Only one round can be live at a time, so the Commissioner should check outstanding cards before starting the next.

Use the round-finishing checklist
Can we rely on Dormie without a connection at the course?

Live sharing depends on connectivity. If service is unreliable, keep a backup record of scores and verify the scorecard when the app reconnects. Do not assume every change has reached the other groups just because it is visible on the scorer's phone. Before submitting or re-entering scores elsewhere, confirm the intended entries are present and ask for help if they still are not syncing.

Troubleshoot connection and sync problems
Why aren't scores or the leaderboard updating?

Check your connection and confirm that you and the scorer are viewing the same tournament and round. Pull to refresh where available, allow the app to reconnect, and ask the scorer to verify the actual entry. If the score still does not appear, contact support with the tournament, round, and affected holes before several people try to re-enter it.

Check the troubleshooting steps
Why doesn't the best gross score always lead the tournament?

The tournament follows its configured scoring rules. Match-play points, net strokes, Stableford points, and any round weighting can produce a different leader from the player with the lowest gross score. Stats describe individual performance; Scoreboard shows the competition standings. Live projections can also change while groups are still playing, so check the round's scoring basis and completion state before treating a result as final.

Understand standings and stats
Where did my tournament go?

First check that you are signed in with the same account you used to join it. If you hid the tournament, look in Profile → Hidden Tournaments. Hiding removes it from your own Home view; it does not hide it from everyone else. If it still cannot be found, ask the Commissioner to check your membership or contact support with the tournament name.

Review account and hidden tournament settings
How do I manage a subscription or a tournament activation request?

Follow the purchase and activation information displayed by your installed version of Dormie. If the pre-round checklist requires activation, complete the step shown there before starting. If your account has an existing subscription, use its management option in Profile to review or cancel it. Contact support if access does not match your purchase; the person who built Dormie can help investigate.

Review account and access guidance
How do I change which Dormie emails I receive?

Open Profile → Email preferences and switch Send me setup help and occasional Dormie tips on or off. The change saves when you switch the toggle. You can also unsubscribe using the link in a tips or setup email. Account emails, such as sign-in verification codes, are separate from this preference.

Manage email preferences
How do I get help or suggest a feature?

Email brad@getdormie.com and you will hear from the person who built the app. For a problem, include the tournament name, round, what you expected, what happened, and your app version. A screenshot of the message or affected scorecard is useful. For a feature idea, describe what your group is trying to do and where the current workflow gets in the way.

Email Dormie support

Ten short walkthroughs of the real app. Start at the beginning or go straight to the step you need.

Each lesson includes narration and on-screen captions. Videos play when you press play.

01Tournament Overview0:41

LESSON 01

Tournament Overview

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
02Manage Your Tournament1:19

LESSON 02

Manage Your Tournament

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
03Tournament Setup2:13

LESSON 03

Tournament Setup

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
04Invite Players1:48

LESSON 04

Invite Players

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
05Manage Teams & Groups2:20

LESSON 05

Manage Teams & Groups

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
06Edit Your Rounds2:12

LESSON 06

Edit Your Rounds

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
07Manage Handicaps2:30

LESSON 07

Manage Handicaps

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
08How to Start a Round1:28

LESSON 08

How to Start a Round

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
09Enter Strokes & Submit Score1:46

LESSON 09

Enter Strokes & Submit Score

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page
10Stats & Rewards1:33

LESSON 10

Stats & Rewards

Follow the steps in Dormie at your own pace. Pause or replay whenever you need.

Read the written guide Open video in a new page

STILL NEED A HAND?

Ask the person who built it.

Send your question and a little context about your tournament.

brad@getdormie.com
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