Golf Trip Pairings: A 12-Player Plan for Four Rounds

We recommend an individual stroke-play tournament for this 12-player, four-round trip. Here is how it works:

  • Everyone plays their own ball on every hole.
  • Each golfer keeps their own score and competes against all 11 other players.
  • Add each golfer's scores from all four rounds. The lowest total wins the trip.
  • Play in three groups of four, and change the groups each round so you spend time with different friends. There are no fixed teams or partners.

The rotation below gives each golfer nine different friends to play with across the trip, with no two golfers sharing a group more than twice. The groups determine who shares a tee time; each golfer's score still counts toward the same tournament.

How the tournament works

Everyone plays all four rounds. Count every stroke, including penalties, and finish every hole. This is regular individual stroke play: the winner has the lowest total after all rounds are complete.

For a simple example, suppose James shoots 82, 80, 85 and 81. His trip total is 328. Matt shoots 83, 81, 84 and 82, for 330. James finishes two strokes ahead of Matt, even if they played in different groups. Compare all 12 golfers' totals to find the winner.

That example uses gross scores, meaning the strokes taken before any handicap adjustment. If your group chooses net scoring, apply the agreed handicap strokes for each round and add the resulting net scores instead. Choose gross or net scoring, and how to settle a tie, before anyone tees off.

In these tables, "foursome" simply means four friends playing together. Their scores are not combined. If you want two teams competing in matches, use our separate 12-player Ryder Cup plan.

A four-round rotation for 12 golfers

Here is an imaginary trip with James, Matt, Ben, Tom, Chris, Alex, Jack, Luke, Sam, Will, Dan and Ryan. Each person appears once per round. Keep the same replacement for each name throughout if you use it for your own group.

Round 1

Tee timeGolfers
FirstJames, Matt, Ben, Tom
SecondChris, Alex, Jack, Luke
ThirdSam, Will, Dan, Ryan

Round 2

Tee timeGolfers
FirstMatt, Chris, Sam, Dan
SecondJames, Ben, Alex, Will
ThirdTom, Jack, Luke, Ryan

Round 3

Tee timeGolfers
FirstJames, Alex, Sam, Ryan
SecondBen, Tom, Jack, Dan
ThirdMatt, Chris, Luke, Will

Round 4

Tee timeGolfers
FirstBen, Luke, Sam, Will
SecondTom, Chris, Alex, Ryan
ThirdJames, Matt, Jack, Dan

For example, James starts with Matt, Ben and Tom. Over the next three rounds, he also plays with Alex, Will, Sam, Ryan, Jack and Dan. That gives him nine different playing companions. Every other golfer gets the same number.

This schedule does not put everyone with all 11 other players. If two friends especially want a round together, check their names before sending the plan. You can change which foursome tees off first without changing the people in each group.

Make the plan fit your friends

Planning a shorter weekend? Our two-night golf trip itinerary builds a Friday–Sunday plan around two shared rounds, optional extra golf and enough time to get home.

Ask about the few things that matter before filling the groups. Someone may need an early tee time on departure day. Two friends may only have one round together. A golfer who is new to the trip may appreciate starting with someone they know.

Make those choices first. If you swap two golfers between groups later, look over their other rounds as well: the change may give someone the same company repeatedly. The nine-friend count above applies to the sample as written.

You can also change cart partners within a foursome. Sharing a tee time does not require the same two people to ride together every day.

Should you draw names randomly?

Draw names if the surprise is part of the fun. Plan ahead if playing with different friends is the priority. A fresh draw can put the same people together again; it does not account for previous rounds.

A useful compromise is to draw the opening groups, then use them as the starting point for a planned rotation. Everyone gets the first-night draw, and you can still arrange the remaining rounds with the whole trip in mind.

Choose the final-round plan in advance

Our recommendation is to keep the fourth-round rotation so everyone gets the planned mix of friends. You still have an individual tournament winner: the golfer with the lowest four-round total.

If you would rather put the leaders together for the final round, agree on that before the trip. It changes the sample rotation and its companion count, but everyone still competes for the same individual title. Keep everyone else in groups that give them an enjoyable final round too.

Before each day's golf, send the actual tee times, the groups and the meeting time. Name one scorer in each foursome so score entry has a clear owner.

Keep the trip together in Dormie

Dormie is built for guys' golf trips, with the rounds, players and live standings in one tournament. Create an Individual tournament with a Stroke Play leaderboard. Set each round to Individual Free-for-All, so everyone plays their own ball against the full field. Leave handicaps off to use the gross-scoring example above.

Then assign the three playing groups for each round using the rotation above. Players can enter scores within their group, and the live leaderboard shows each golfer's running score relative to par across the trip. You can change the foursomes while keeping all 12 golfers in the same competition.

The teams and playing-groups guide explains the assignments. Our guide to scoring a trip without spreadsheets covers keeping the whole field on one scoreboard.

Download the app and preview your tournament before activating it. One Commissioner activates the trip, and invited players join free. The app is available for iPhone. Get the groups ready before the trip, then enjoy a round with more of the friends you came with.